Launching in 2026
Our STEAM Program will be open to Year 7 students who are passionate about Science, Technology, Engineering, Arts and Mathematics to solve real world problems.
Our STEAM program aims to prepare young people for a continually changing world with jobs that may not even exist yet. Our best chance for doing this is to inspire our future leaders in STEAM to be deeply reflective and curious about problem solving. To enable this style of learning, our STEAM program adopts a Thinking Classroom pedagogical approach which promotes critical thinking and student agency. Our STEAM Academy promotes Innovation, Collaboration, Curiosity and Community.
Students enrolled in STEAM will:
Be welcomed into a specialised STEAM Home Group for all classes and have a dedicated learning facility.
Have a 50:50 split in their timetable with core subjects and specialised STEAM programs.
Have opportunity to connect and learn from industry leaders in relevant subject areas.
Be inspired to think, design, build, adapt and reflect on innovative solutions to everyday real-world problems.
Have access to school-wide extra-curricular opportunities: inter-school sport, music, school theatre production, camps, excursions.
Why do we include the Arts into our STEAM Academy?
Design is a significant part of the engineering process. We acknowledge and promote the importance of graphic design using Computer Aided Design, (CAD) when creating innovative solutions to everyday problems. The use of Adobe Suite for graphic design which enables students to creatively communicate and educate the community of solutions to real-world problems is vital. We know that these transferrable skills offer graduates a competitive advantage when applying for jobs post schooling and/or entry requirements into tertiary education settings.
Structure of our Year 7 - 10 STEAM Academy
Year 7 | Conservation & Sustainability |
Year 8 | Space & Transport |
Year 9 | AI, Robotics & Aviation |
Year 10 | STEAM Student Enquiry Project1 Accelerated VCE Subject |
At the completion of Year 10 STEAM, students will transition into the mainstream VCE program at the college having already completed 1 VCE subject (Units 1 & 2).
Coding MicroBits
Students learn how to use MicroBits with coding, and making real-world connections.